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Creators/Authors contains: "Simpson, Timothy"

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  1. Abstract Applications for additive manufacturing (AM) continue to increase as more industries adopt the technology within their product development processes. There is a growing demand for designers to acquire and hone their design for AM (DfAM) intuition and generate innovative solutions with AM. Resources that promote DfAM intuition, however, historically default to physical or digitally non-immersive modalities. Immersive virtual reality (VR) naturally supports 3D spatial perception and reasoning, suggesting its intuitive role in evaluating geometrically complex designs and fostering DfAM intuition. However, the effects of immersion on DfAM evaluations are not well-established in the literature. This study contributes to this gap in the literature by examining DfAM evaluations for a variety of designs across modalities using varying degrees of immersion. Specifically, it observes the effects on the outcomes of the DfAM evaluation, the effort required of evaluators, and their engagement with the designs. Findings indicate that the outcomes from DfAM evaluations in immersive and non-immersive modalities are similar without statistically observable differences in the cognitive load experienced during the evaluations. Active engagement with the designs, however, is observed to be significantly different between immersive and non-immersive modalities. By contrast, passive engagement remains similar across the modalities. These findings have interesting implications on how organizations train designers in DfAM, as well as on the role of immersive modalities in design processes. Organizations can provide DfAM resources across different levels of immersion, enabling designers to customize how they acquire DfAM intuition and solve complex engineering problems. 
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  2. Abstract Solving problems with additive manufacturing (AM) often means fabricating geometrically complex designs, layer-by-layer, along one or multiple directions. Designers navigate this 3D spatial complexity to determine the best design and manufacturing solutions to produce functional parts, manufacturable by AM. However, to assess the manufacturability of their solutions, designers need modalities that naturally visualize AM processes and the designs enabled by them. Creating physical parts offers such visualization but becomes expensive and time-consuming over multiple design iterations. While non-immersive simulations can alleviate this cost of physical visualization, adding digital immersion further improves outcomes from the visualization experience. This research, therefore, studies how differences in immersion between computer-aided (CAx) and virtual reality (VR) environments affect: 1. determining the best solution for additively manufacturing a design and 2. the cognitive load experienced from completing the DfAM problem-solving experience. For the study, designers created a 3D manifold model and simulated manufacturing it in either CAx or VR. Analysis of the filtered data from the study shows that slicing and printing their designs in VR yields a significant change in the manufacturability outcomes of their design compared to CAx. No observable differences were found in the cognitive load experienced between the two modalities. This means that the experiences in VR may influence improvements to manufacturability outcomes without changes to the mental exertion experienced by the designers. This presents key implications for how designers are equipped to solve design problems with AM. 
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  3. Abstract The temperature history of an additively manufactured part plays a critical role in determining process–structure–property relationships in fusion-based additive manufacturing (AM) processes. Therefore, fast thermal simulation methods are needed for a variety of AM tasks, from temperature history prediction for part design and process planning to in situ temperature monitoring and control during manufacturing. However, conventional numerical simulation methods fall short in satisfying the strict requirements of time efficiency in these applications due to the large space and time scales of the required multiscale simulation. While data-driven surrogate models are of interest for their rapid computation capabilities, the performance of these models relies on the size and quality of the training data, which is often prohibitively expensive to create. Physics-informed neural networks (PINNs) mitigate the need for large datasets by imposing physical principles during the training process. This work investigates the use of a PINN to predict the time-varying temperature distribution in a part during manufacturing with laser powder bed fusion (L-PBF). Notably, the use of the PINN in this study enables the model to be trained solely on randomly synthesized data. These training data are both inexpensive to obtain, and the presence of stochasticity in the dataset improves the generalizability of the trained model. Results show that the PINN model achieves higher accuracy than a comparable artificial neural network trained on labeled data. Further, the PINN model trained in this work maintains high accuracy in predicting temperature for laser path scanning strategies unseen in the training data. 
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  4. Abstract The intersection between engineering design, manufacturing, and artificial intelligence offers countless opportunities for breakthrough improvements in how we develop new technology. However, achieving this synergy between the physical and the computational worlds involves overcoming a core challenge: few specialists educated today are trained in both engineering design and artificial intelligence. This fact, combined with the recency of both fields’ adoption and the antiquated state of many institutional data management systems, results in an industrial landscape that is relatively devoid of high-quality data and individuals who can rapidly use that data for machine learning and artificial intelligence development. In order to advance the fields of engineering design and manufacturing to the next level of preparedness for the development of effective artificially intelligent, data-driven analytical and generative tools, a new design for X principle must be established: design for artificial intelligence (DfAI). In this paper, a conceptual framework for DfAI is presented and discussed in the context of the contemporary field and the personas which drive it. 
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  5. Abstract Compared to conventional fabrication, additive manufacturing enables production of far more complex geometries with less tooling and increased automation. However, despite the common perception of AM’s “free” geometric complexity, this freedom comes with a literal cost: more complex geometries may be challenging to design, potentially manifesting as increased engineering labor cost. Being able to accurately predict design cost is essential to reliably forecasting large-scale design for additive manufacturing projects, especially for those using expensive processes like laser powder bed fusion of metals. However, no studies have quantitatively explored designers’ ability to complete this forecasting. In this study, we address this gap by analyzing the uncertainty of expert design cost estimation. First, we establish a methodology to translate computer-aided design data into descriptive vectors capturing design for additive manufacturing activity parameters. We then present a series of case study designs, with varied functionality and geometric complexity, to experts and measure their estimations of design labor for each case. Summary statistics of the cost estimates and a linear mixed effects model predicting labor responses from participant and design attributes was used to estimate the significance of factors on the responses. A task-based, CAD model complexity calculation is then used to infer an estimate of the magnitude and variability of normalized labor cost to understand more generalizable attributes of the observed labor estimates. These two analyses are discussed in the context of advantages and disadvantages of relying on human cost estimation for additive manufacturing forecasts as well as future work that can prioritize and mitigate such challenges. 
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  6. Abstract The demand for additive manufacturing (AM) continues to grow as more industries look to integrate the technology into their product development. However, there is a deficit of designers skilled to innovate with this technology due to challenges in supporting designers with tools and education for their development in design for AM (DfAM). There is a need to introduce intuitive tools and knowledge to enable future designers to DfAM. Immersive virtual reality (VR) shows promise to serve as an intuitive tool for DfAM to aid designers during design evaluation. The goal of this research is to, therefore, identify the effects of immersion in design evaluation and study how evaluating designs for DfAM between mediums that vary in immersion, affects the results of the DfAM evaluation and the mental effort experienced from evaluating the designs. Our findings suggest that designers can use immersive and non-immersive mediums for DfAM evaluation without experiencing significant differences in the outcomes of the evaluation and the cognitive load experienced from conducting the evaluation. The findings from this work thus have implications for how industries can customize product and designer-talent development using modular design evaluation systems that leverage capabilities in immersive and non-immersive DfAM evaluation. 
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  7. null (Ed.)
    Modern digital manufacturing processes, such as additive manufacturing, are cyber-physical in nature and utilize complex, process-specific simulations for both design and manufacturing. Although computational simulations can be used to optimize these complex processes, they can take hours or days--an unreasonable cost for engineering teams leveraging iterative design processes. Hence, more rapid computational methods are necessary in areas where computation time presents a limiting factor. When existing data from historical examples is plentiful and reliable, supervised machine learning can be used to create surrogate models that can be evaluated orders of magnitude more rapidly than comparable finite element approaches. However, for applications that necessitate computationally- intensive simulations, even generating the training data necessary to train a supervised machine learning model can pose a significant barrier. Unsupervised methods, such as physics- informed neural networks, offer a shortcut in cases where training data is scarce or prohibitive. These novel neural networks are trained without the use of potentially expensive labels. Instead, physical principles are encoded directly into the loss function. This method substantially reduces the time required to develop a training dataset, while still achieving the evaluation speed that is typical of supervised machine learning surrogate models. We propose a new method for stochastically training and testing a convolutional physics-informed neural network using the transient 3D heat equation- to model temperature throughout a solid object over time. We demonstrate this approach by applying it to a transient thermal analysis model of the powder bed fusion manufacturing process. 
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  8. Abstract Although there is a substantial growth in the Additive Manufacturing (AM) market commensurate with the demand for products produced by AM methods, there is a shortage of skilled designers in the workforce that can apply AM effectively to meet this demand. This is due to the innate complications with cost and infrastructure for high-barrier-to-entry AM processes such as powder bed fusion when attempting to educate designers about these processes through in-person learning. To meet the demands for a skilled AM workforce while also accounting for the limited access to the range of AM processes, it is important to explore other mediums of AM education such as computer-aided instruction (CAI) which can increase access to hands-on learning experiences. Therefore, the purpose of this paper is to analyze the use of CAI in AM process education and focus on its effects on knowledge gain and cognitive load. Our findings show that when designers are educated about material extrusion and powder bed fusion through CAI, the knowledge gain for powder bed fusion is significantly different than knowledge gain for material extrusion, with no significant difference in cognitive load between these two AM processes. These findings imply that there is potential in virtual mediums to improve a designer’s process-centric knowledge for the full range of AM processes including those that are usually inaccessible. We take these findings to begin developing recommendations and guidelines for the use of virtual mediums in AM education and future research that investigates implications for virtual AM education. 
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